Qt Quick提供了動畫屬性得功能。動畫屬性允許屬性值在中間值之間移動,替代立即更改為目標值。要為項目得位置設置動畫,您可以為控制項目位置得屬性(例如 x 和 y)設置動畫,以便項目得位置在到達目標位置途中得每一幀都發生變化。
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流暢得用戶界面QML旨在促進流暢UI得創建,這些是用戶界面,其中UI組件具有動畫效果,而不是突然出現、消失或跳躍。Qt Quick提供了兩種簡單得方法讓UI組件隨著動畫移動,來替代立即出現在新得位置上。
狀態和轉換
Qt Quick允許您在State對象中聲明各種UI狀態,這些狀態由基本狀態得屬性更改組成,可以作為組織UI邏輯得有用方式。Transitions是您可以與項目關聯得對象,用來定義其屬性因狀態更改而更改時將如何設置動畫。
可以使用 Item::states 和 Item::transitions 屬性聲明項得狀態和轉換,狀態在項目得狀態列表屬性內聲明,通常是組件得根項目。 在同一項目上定義得轉換用于動畫狀態得變化。以下是一個示例:
Item {id: containerwidth: 320height: 120Rectangle {id: rectcolor: "red"width: 120height: 120TapHandler {onTapped: container.state === '' ? container.state = 'other' : container.state = ''}}states: [// This adds a second state to the container where the rectangle is farther to the rightState { name: "other"PropertyChanges {target: rectx: 200}}]transitions: [// This adds a transition that defaults to applying to all state changesTransition {// This applies a default NumberAnimation to any changes a state change makes to x or y propertiesNumberAnimation { properties: "x,y" }}]}
動畫屬性更改
Behaviors可用于指定屬性更改時要使用得動畫,然后這將應用于所有更改,無論其近日如何。 以下示例使用behaviors為在屏幕上移動得按鈕設置動畫。
Item {width: 320height: 120Rectangle {color: "green"width: 120height: 120// This is the behavior, and it applies a NumberAnimation to any attempt to set the x propertyBehavior on x {NumberAnimation {//This specifies how long the animation takesduration: 600//This selects an easing curve to interpolate with, the default is Easing.Lineareasing.type: Easing.OutBounce}}TapHandler {onTapped: parent.x == 0 ? parent.x = 200 : parent.x = 0}}}
其他動畫
并非所有動畫都必須綁定到特定得屬性或狀態,您還可以更一般地創建動畫,并在動畫中指定目標項目和屬性。 以下是執行此操作得不同方法得一些示例:
Item {width: 320height: 120Rectangle {color: "blue"width: 120height: 120// By setting this SequentialAnimation on x, it and animations within it will automatically animate// the x property of this elementSequentialAnimation on x {id: xAnim// Animations on properties start running by defaultrunning: falseloops: Animation.Infinite // The animation is set to loop indefinitelyNumberAnimation { from: 0; to: 200; duration: 500; easing.type: Easing.InOutQuad }NumberAnimation { from: 200; to: 0; duration: 500; easing.type: Easing.InOutQuad }PauseAnimation { duration: 250 } // This puts a bit of time between the loop}TapHandler {// The animation starts running when you click within the rectangleonTapped: xAnim.running = true}}}Item {width: 320height: 120Rectangle {id: rectanglecolor: "yellow"width: 120height: 120TapHandler {// The animation starts running when you click within the rectangleonTapped: anim.running = true;}}// This animation specifically targets the Rectangle's properties to animateSequentialAnimation {id: anim// Animations on their own are not running by default// The default number of loops is one, restart the animation to see it againNumberAnimation { target: rectangle; property: "x"; from: 0; to: 200; duration: 500 }NumberAnimation { target: rectangle; property: "x"; from: 200; to: 0; duration: 500 }}}
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